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Endorsed
By:
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SPIRIT
FEST 07
Brackets:
Maximum 10 teams per event
Format: Frosh/Soph Cheer, JV Cheer, Varsity Cheer, Songleading,
Boys Stepping, Girls Stepping, Hip Hop (small group, 10 dancers
& under),
Hip Hop (large group), JV Dance, Varsity Dance
Awards: 1st place trophies awarded in each category,
and 1st, 2nd & 3rd place teams medals awarded. Award presentation
immediately following conclusion of competition.
Eligibility: Students must be currently enrolled
in your school. Eighth graders/incoming freshman are not eligible.
Due to a change in policy, seniors are eligible to participate.
All registered, participating students in attendance will receive
an L.A. Watts Summer Games commemorative T-shirt.
SPECIFIC SAFETY REGULATIONS
(New rules for 2006-2007 are in bold)
DEFINITIONS
• Top Person - A person who is held off of the floor
by another person or persons.
• Base - A person who supports the majority of a top
person’s weight while the top person is off the ground.
• Spotter - A person who is responsible for assisting
or catching the top person in a partner stunt or pyramid.
This person cannot be in a position of providing primary
support for a top person but must be in a position to protect
the top person coming off of a stunt or pyramid.
• Cradle - A dismount from a partner stunt, pyramid
or toss in which the top person is caught in a face-up,
piked position before being placed on the performance area
or remounting into another stunt, pyramid or loading position.
• Loading Position - a position in which the top person
is off the ground in continuous movement that puts the bases
and top in a position to end the movement in a stunt.
• Stunt - One or more bases supporting one or more
top persons off of the ground.
• Extended Stunt – When the entire body of the
top person is extended in an upright position over the base(s).
Chairs, torches, flatbacks and straddle lifts are examples
of stunts where the bases’ arms are extended overhead,
but are NOT considered to be extended stunts since the height
of the body of the top person is similar to a shoulder level
stunt.
• Cupie - A stunt in which both feet of the top person
are in one hand of a base.
• Double Based Suspended Roll - Dismount with a foot-over-head
rotation where the top person has continuous hand-to-hand
contact with two bases who are controlling the top person
onto the performance surface or into a cradle.
• Helicopter Toss - A stunt in which the top person
is tossed into the air and rotates more than 180 degrees
parallel to the ground in the same motion as a helicopter
blade.
• Tension Drop - A dismount from a stunt or pyramid
where the top person(s) are directed toward the ground while
their feet are held by the base(s) until just before the
landing.
• Knee Drop – Dripping to the knees without
first bearing the majority of the weight on the hands or
feet.
• Dive Roll - A forward roll where the feet leave
the ground before the hands reach the ground.
• Basket Toss – A stunt in which a top person
is tossed by bases whose hands are interlocked.
• Elevator Toss – A stunt in which the top person
loads in to an elevator loading position and is then tossed
into the air.
GENERAL GUIDELINES
A. Cheerleading squads should be placed under the direction
of a qualified and knowledgeable advisor or coach.
B. All practice sessions should be supervised by the coach
and held in a location suitable for the activities of cheerleaders
(i.e., use of appropriate mats, away from excessive noise
and distractions, etc.).
C. Advisors/coaches should recognize a squad's particular
ability level and should limit the squad's activities accordingly.
"Ability level" refers to the squad's talents
as a whole and individuals should not be pressed to perform
activities until safely perfected.
D. All cheerleaders should receive proper training before
attempting any form of cheerleading gymnastics (tumbling,
partner stunts, pyramids and jumps).
E. Professional training in proper spotting techniques should
be mandatory for all squads.
F. All cheerleading squads should adopt a comprehensive
conditioning and strength building program.
G. All jewelry is prohibited during participation.
H. A structured stretching exercise and flexibility routine
should precede and follow all practice sessions, game activities,
pep rallies, etc.
I. Tumbling, partner stunts, pyramids and jumps should be
limited to appropriate surfaces.
J. As a general rule, all programs should qualify cheerleaders
accordingly to accepted teaching progressions. Appropriate
spotting should be used until all performers demonstrate
mastery of the skill.
K. Supports, braces, etc., which are hard and unyielding
or have rough edges or surfaces must be appropriately covered.
A participant wearing a cast (excluding a properly covered
air cast) shall not be involved in a stunts, pyramids, tosses
or tumbling.
L. Squad members must wear athletic shoes (no gymnastic
slippers).
PARTNER STUNTS/PYRAMIDS/TOSSES
A. All pyramids and partner stunts are limited to two persons
high. "Two high" is defined as the base having
at least one foot on the ground.
B. The top person in a partner stunt, pyramid or transition
may not be in an inverted (head below the waist) position
and cannot transition to another stunt, the ground or a
dismount in an inverted position. Exceptions to this rule
are the following:
1. Double based suspended forward rolls.
2. The top person in a stunt may begin in an inverted position
on the performing surface and be loaded into a non-inverted
position shoulder height or below provided that they have
constant contact with a base or spotter until they are in
the non-inverted position. A base or additional spotter
if necessary must be in a position to protect the head,
neck and shoulder area of the top person.
C. Suspended splits in a transition are allowed provided
there are a total of four bases that support the top person;
at least three of the bases must support under the legs
of the top person, and the fourth base may support under
the legs or make contact with the hands of the top person.
Top person must have hand contact with bases during transition.
D. Partner stunts and pyramids higher than shoulder stand
level must have a continuous spotter for each person over
shoulder stand level. Spotters are considered part of the
squad with regard to the squad member maximum limitation.
For single-based extended stunts, the spotter may hold at
the ankle of the top person and / or the wrist of the base.
If the spotter is supporting under the sole of the foot
in any way, they are considered to be a base and would require
an additional spotter.
E. When one person is bracing another (including over lapping
of arms), one of the individuals must be at shoulder height
or below. Exceptions to this are the following:
1. Extensions (double base or single base) may brace other
extensions.
2. Double Cupies (two cupies being held by the same base)
are allowed. If the stunt is dismounted to cradles, there
must be three people for each top person being cradled.
This exception does not include variations such as Double
Heel Stretches.
F. If a person in a partner stunt or pyramid is used as
a brace for an extended stunt, that brace must not be supporting
a majority of the top person's weight. (To demonstrate this,
the foot of the top person’s braced leg must be at
or above the knee of their supporting leg.)
G. Extended Straddle Lifts must have an additional spotter
for the head and shoulders of the top person (similar position
to a Double Based Elevator).
H. Hanging pyramids (Example: Diamond Head) must have a
continuous spotter for each shoulder stand involved in suspending
another person.
I. In pyramid transitions where the top person is released
from their primary bases and assisted in an up and down
transition the following rules apply:
1. At least 3 bases must be under top person throughout
the transition.
2. Person(s) bracing the top person in the transition must
have a spotter in place during the transition movement.
3. The top person must be in contact with the bracers during
the up and down transition. The top person may not be supporting
on any other body part of the person(s) assisting (i.e.
Shoulders of the bracer).
4. The top person must be continuous in motion and cannot
be supported so that they pause at the top of the transition.
J. Basket tosses, toe pitch tosses, elevator tosses or similar
tosses are limited to no more than four tossers and must
be dismounted to a cradle position by two of the original
bases, plus an additional spotter at the head and shoulder
area. These tosses may not be directed so that the bases
must move to catch the top person.
K. Participants may not pass over or under other participants
from tosses. Exceptions to this rule are the following:
1. Single based tosses can go over another person.
L. Free falling flips or swan dives from any type of toss,
partner stunt or pyramid are prohibited.
M. Partner stunts, pyramids and participants may not pass
over, under or through other partner stunts or pyramids.
N. Single based stunts in which the top person is parallel
to the performing surface and the bases’ arms are
extended must have a continuous spotter at the head and
shoulder of the top person. (i.e. Bird, Side T, Single Based
Flatback, etc.)
O. Multi-based tosses that land in stunts (i.e. basket to
elevator, etc.) are allowed; however, they cannot significantly
exceed the height of the intended stunt. Multi-based tosses
cannot land in a loading position. Exception to this rule:
1. A single based toss (one base touching during the toss
movement) is allowed into a loading position to that original
base.
P. Backward suspended rolls and single based suspended rolls
are prohibited.
Q. Cradle dismounts from partner stunts or pyramids shoulder
height or above require one spotter in addition to the original
base(s).
R. Cradle dismounts from partner stunts (other than basket
tosses, elevator tosses or similar tosses) to another set
of bases must be caught by three bases. Any type of gymnastics
movement (1/2 turn, twist, toe touch, etc) is prohibited.
S. The total number of twists in a dismount from stunts
or tosses cannot be greater than two rotations. Exception
to this rule:
1. Side facing stunts and tosses (i.e. Arabesque, Scorpion,
Kick Double Full Basket, etc.) may add a one-quarter twist
in order to cradle to the front.
T. A minimum of two catchers are required when the top person
falls away from the bases to a horizontal, flat-body position.
U. Tension drops are prohibited.
V. Helicopter tosses are prohibited.
W. Single based split catches are prohibited.
X. The use of mini-trampolines, springboards, or any other
height-increasing apparatus is prohibited.
Y. Basket tosses, elevator tosses and similar multi-base
tosses are prohibited on surfaces other than a mat, grass
or rubberized track.
TUMBLING/JUMPS
A. Dive rolls are prohibited.
B. Flips greater than one rotation are prohibited.
C. Twists greater than one rotation are prohibited.
D. A forward three-quarter flip to the seat or knees is
prohibited.
E. Participants may not tumble over, under, or through partner
stunts or pyramids, or over or under individuals.
F. Participants may not land in a partner stunt or in a
catching position from an aerial tumbling skill. (Example
: A back flip from a tumbling pass into a cradle is prohibited,
however, rebounding from a back handspring into a cradle
is allowed.)
G. Landings for all jumps including knee drops must bear
weight on at least one foot. (Example : A toe touch jump
or kick to a hurdler position, to the seat, knees, or landing
with both feet back, or to a push-up position are prohibited.)
H. Any type of hurdler position or the position with both
feet back (sitting, landing or lying) isp rohibited with
the exception of a "Z" sit.
Copies of these guidelines should
be distributed to all squad members and any administrators
involved with the cheerleading program. All guidelines should
be understood and accepted by all parties involved in the
cheerleading program including advisors, coaches, assistants,
squad members, parents, and administrators.
Note: The above safety guidelines are general
in nature and are not intended to cover all circumstances.
All cheerleading gymnastics including tumbling, partner
stunts, pyramids and jumps should be carefully reviewed
and supervised by a qualified adult advisor or coach.
Cheerleading jumps, gymnastics and stunts
may involve height and inversion of the body and there is
an inherent risk of injury involved with any athletic activity.
While the use of these guidelines in coordination with the
AACCA Safety Course will help minimize the risk of injury,
the American Association of Cheerleading Coaches and Advisors
makes no warranties or representations, either expressed
or implied, that the above guidelines will prevent injuries
to individual participants.
If you have any questions regarding the
legality of a specific skill, contact us at 800-533-6583.
For the latest safety updates, visit us on the web at "http://www.aacca.org".
CHEER ROUTINE REQUIREMENTS/ RULES
LAWSG Follows AACCA Rules
http://www.aacca.com/hssafety.asp
1. Each team will perform a choreographed
routine not to exceed 2 minutes and 30 seconds (150 seconds).
2. Up to 1 minute and 15 seconds (75 seconds) of the routine
may be performed to music. No voice-overs or words may be
recorded to make the team's vocal projection sound louder.
3. Organized, formal entrances that involve organized cheers
or run-ons with jumps, tumbling, or stunts are not permitted.
Cheerleaders should enter the performance area in a timely
fashion.
4. Timing will begin with the first organized word, movement,
or note of music by the team after they are officially announced
and have taken the floor.
5. Timing will end with the last organized word, movement,
or note of music by the team. Teams must exit the performance
area immediately following the routine.
6. Teams should utilize all areas of their squad's technical
strength in jumps, tumbling, partner stunts, pyramids, motion
technique, projection and expression, choreography, showmanship,
and dance.
7. Team names will be called twice: once as the team on
deck and once as the next team to perform.
8. Routines must be appropriate for family viewing. Any
vulgar or suggestive movements, words, or music may result
in a score deduction or disqualification.
9. All Teams must be supervised during all official functions
by a qualified director/coach.
10. Coaches must require proficiency before skill progression.
Coach must consider the individual, group, team skill level
with reguard to proper performance level placement.
11. Jewelry of any kind but not limited to ear, nose, tongue,
belly button and facial rings, clear plastic jewelry, bracelets,
necklaces and pins on uniform are prohibited. Jewelery must
me removed and may not be taped over. (exceptions: Medical
ID tags/bracelets, and uniform rhinestones. Rhinestones
are illegal when adhered to the skin as apposed to a uniform.
Temporary tattoos are allowed)
12. Cast that are hard and unyielding or have rough edges
must be appropriately covered with a padded material.
13. Flags banners, signs, pom pons, and megaphones are the
only props allowed. Props with poles or similar support
apparatus may be used in conjunction with any kind of stunt
or tumbling. All props must be safely discarded out of harms
way. Any uniform piece purposefully removed from the body
and used for visual effect will be considered a prop.
14. All participants agree to conduct themselves in a manor
displaying good sportsmanship throughout the event. The
advisor or captain of each team is responsible for seeing
that team members, coaches, parents, and any other person
affiliated with the team conduct themselves accordingly.
Severe demonstrations of unsportsmanlike conduct are grounds
for disqualification as explained in the Coach Code of Conduct.
15. Routines should incorporate skills including jumps,
standing and running tumbling, pyramids and partner stunts,
dance and motions. A Cheer section is required for every
cheer level.
16. In the case of a tie, LAWSG Score Keepers will throw
out the high and low scores to determine a new average score.
If there is still a tie, then LAWSG Score Keepers will throw
out the next high and low score to determine a new average
score. The process will continue until the tie has been
broken.
DANCE RULES
All USASF Rules will be followed and enforced
GENERAL RULES
1. All teams must be supervised during all official functions
by a qualified director/coach.
2. Participants may compete in more than one dance division
as long as they abide by the age restrictions in all divisions
in which they compete.
3. All participants agree to conduct themselves in a manner
displaying good sportsmanship throughout the event. The
advisor and/or captain of each team is responsible for seeing
that team members, coaches, parents, and any other person
affiliated with the team conduct themselves accordingly.
Severe demonstrations of unsportsmanlike conduct are grounds
for disqualification as explained in the Coach Code of Conduct.
4. Organized, formal entrances that involve organized cheers
or run-ons with jumps, tumbling, or stunts are not permitted.
Team should enter the performance are in a timely fashion.
5. Team names will be called twice: once as the team on
deck and once as the next team to perform
6. Cast that are hard and unyielding or have rough edges
must be appropriately covered with a padded material.
7. Participants agree to conduct themselves in a manor displaying
good sportsmanship throughout the event. The advisor or
captain of each team is responsible for seeing that team
members, coaches, parents, and any other person affiliated
with the team conduct themselves accordingly. Severe demonstrations
of unsportsmanlike conduct are grounds for disqualification
as explained in the Coach Code of Conduct.
8. In the case of a tie, LAWSG Score Keepers will throw
out the high and low scores to determine a new average score.
If there is still a tie, then LAWSG Score Keepers will throw
out the next high and low score to determine a new average
score. The process will continue until the tie has been
broken
TIME LIMIT
Each team will have a maximum of 2 minutes and 30 seconds
(150 seconds) to demonstrate their style and expertise.
Timing will begin with the first note of the music. Timing
will end with the last note of the music or the last movement,
whichever comes first.
TUMBLING
Only forward rolls, back rolls, and shoulder rolls are allowed.
Individual back bends and handstands are permitted so long
as they do not involve hip over head rotation (exception:
Hip Hop stalls are allowed). No back handsprings, back tucks
or aerials allowed.
DANCE LIFTS
1. Dance lifts are permitted and are defined as an action
in which a dancer is elevated from the performance surface
and set down. The lifting dancer must maintain direct contact
with the performance surface at all times. The lifting dancer
must maintain ultimate control over the momentum, positioning,
changes in position and return to the performance surface
of the lifted dancer through hand/arm to body contact.
2. If the lifted dancer is supported by 2 or more people,
rotation below the lifting dancer’s shoulders may
occur.
3. All cheer stunts and/or pyramids, or tosses are prohibited.
COSTUMING/CHOREOGRAPHY
1. Suggestive, offensive, or vulgar choreography is inappropriate
for family audiences and therefore lacks audience appeal.
Routine choreography should be appropriate and entertaining
for all audience members. Vulgar or suggestive material
is defined as any movement or choreography implying something
improper or indecent, appearing offensive or sexual in content,
and/or relaying lewd or profane gestures or implications.
Inappropriate choreography affects the judges’ overall
impression of the routine. Please make sure that all choreography
is age appropriate. All costuming should be appropriate
for all dancers.
2. Wearable items are allowed (Examples: Hats, sunglasses,
gloves and jackets).
3. Jewelry of any kind but not limited to ear, nose, tongue,
belly button and facial rings, clear plastic jewelry, bracelets,
necklaces and pins on uniform are prohibited. Jewelry must
me removed and may not be taped over. (exceptions: Medical
ID tags/bracelets, and uniform rhinestones. Rhinestones
are illegal when adhered to the skin as apposed to a uniform.
(Temporary tattoos are allowed)
CATEGORIES:
JAZZ
A jazz routine incorporates stylized dance movements and
combinations, formation changes, group work, leaps and turns.
Emphasis is placed on proper technical execution, extension,
control, body placement and team uniformity.
SONGS
Pom poms must be used 80% of the routine. Important characteristics
of a pom routine include synchronization and visual effect,
clean and precise motions, strong pom technique, and incorporate
dance technical elements. Visual effect includes level changes,
group work, formation changes, the use of different color
poms, leaps, turns, jumps etc.
HIP HOP
Routines emphasize the street style movements with an emphasis
on execution, style, creativity, body isolations and control,
rhythm, uniformity and musical interpretation. Teams may
also put an additional focus on athletic incorporations
such as jumps, jump variations, combo jumps and other tricks.
DANCE
Routines clearly emphasize Jazz, Pom, Hip Hop, and Kick
styles. Each of the four styles will be scored equally and
should be emphasized equally throughout the routine. At
least 4 eight counts of kicks must be performed in the routine
to encompass the kick portion of the score.
STEP
Stepping consists of rhythmic movements with hands and feet,
artistic formations, synchronization, timing, and vocal
clarity. Responding to chants and calls, a team stomps their
feet and claps their hands to a base beat while moving into
different formations. May also use level changes. Music
may be used to complement the routine.
2006 Results
Varsity Cheer
King/Drew Magnet H.S. 1st Place
Locke H.S. 2nd Place
Songleading
Locke HS 1st Place
LACES 2nd Place
Compton All Stars Fresh/Soph 3rd Place
Hip Hop
LACES 1st Place
Compton All Stars Seniors 2nd Place
Lennox Academy 3rd Place
MVP
Alexis Barrow, Locke HS
Sportsmanship Award
Lennox Academy
| Time |
Category |
Team |
| 9:30am |
OPENING CEREMONIES |
ALL Welcome |
| 10:30am |
Exhibition |
Gymnasts |
| 10:40am |
Walkthrus |
ALL Cheer |
| 11:00am |
Varsity Cheer |
Compton All Stars Seniors |
| |
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Locke H.S. |
| |
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Foshay |
| |
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King/Drew Magnet H.S. |
11:45am-12:15pm
Break |
12:00pm-1:30pm
– Los Angeles Laker Girls Appearance |
| 12:00pm |
Walkthrus |
Songleading/Hip Hop |
| 12:45pm |
Songleading |
LACES |
| |
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Compton All Stars Fresh/Soph |
| |
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Locke HS |
| |
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Compton All Stars Seniors |
| 1:30pm |
Hip Hop |
Foshay |
| |
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Compton All Stars Fresh/Soph |
| |
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LACES |
| |
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Compton All Stars Seniors |
| |
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Lennox Academy |
| 2:30pm |
Exhibition |
Junior Blaze Dancers |
| 3:00pm |
Best Kicks, Best Toe touches, Best Stunt
(sequence of 3 stunts) |
3:30pm Awards |
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Presented By:
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